Civil war questline skyrim mod#
The off-screen battle is also recommended when another mod disrupts the battle in a particular city, or if you want to go back to your general and ask for another hold to conquer. You can tell them that you’ll tend the wounded – this will resolve the city battle “off-screen”, the winner is simply the side that would have more soldiers if the city battle quest was started. The city battles are started by talking to your field commander (Rikke or Galmar) at the hold military camp. A single such a change is called “one (full) turn” : first, the enemy faction moves, then yours – similar to Dice Wars (link to article at RPS)
![civil war questline skyrim civil war questline skyrim](https://static2.srcdn.com/wordpress/wp-content/uploads/2021/09/Skyrim-Civil-War--What-Happens-If-You-Choose-The-Stormcloaks.jpg)
It’s right after the war map flags are placed, the “troops” marks move across the map. In fact, it changes slightly every time you arrive at another war map.
![civil war questline skyrim civil war questline skyrim](https://staticdelivery.nexusmods.com/images/130/454238-1301463903.jpg)
You can suggest your faction general (Tullius or Ulfric) to send you to attack a hold you prefer – however, the war map will change a bit when you get there. The battle odds depend on the current strategic situation, which you can see at any civil war map. Note: in the walled cities (Riften, Markarth) it is so in the field battle before the city gates only – inside it’s still the “you either die or you win” kind of battle, with unlimited soldiers respawn. Whoever runs out of their reinforcements first, loses the battle. A notification “Battle advantage=…” is shown when starting a battle quest: the bigger the number, the better negative numbers mean that the enemy will have more soldiers. (the description as it was in the times of OCW 2.5.x version series, read it at your leisure for details of Standard and Wargamer modes)īy design, city battles start with varied total numbers of soldiers. The remaining part of OCW mod description – read it at your leisure With OCW 2.6.1 and later, if you’ll just play on with the civil war questline, OCW will assume the “Fortuna” mode with the first cut content battle you’ll start by talking to Rikke or Galmar in the military camp. Or you can just let computer play a dozen of turns of this game and see that it is not divergently unbalanced (which would be bad because it’s underlying the “Standard” mode). “Wargamer” mode – in which you can all but win the civil war by playing a mini-game on the civil war map, vaguely similar to Risk or Dice Wars board games. “Standard” mode – civil war plays out on its own before the battle of Whiterun, holds can change factions in upheavals after battle of Whiterun, the hold battles soldier numbers are connected to the civil war map “wargame position” “Fortuna” mode – no strategic element, hold battles soldier numbers are pretty much randomized There are three modes in OCW, and you are not locked into either of it, but it’s recommended to start in the default (Fortuna) mode just to learn how the cut content battles are reinserted into the questline. But that may be moved elsewhere in later versions, as the default Fortuna mode comes with default difficulty. Also, in versions up to 2.6.x, activating a civil war map flag will pop-up a menu to choose OCW difficulty.
![civil war questline skyrim civil war questline skyrim](https://guides.gamepressure.com/theelderscrollsvskyrim/gfx/word/957551390.jpg)
(Mostly bandit forts, such as Fort Fellhammer on the Pale and Winterhold border, or Treva’s Watch in the Rift).
Civil war questline skyrim how to#
How to tell that OCW is installed: there will be more flags on the civil war maps. (this description section added with OCW 2.6.1 something to read no matter if you installed this mod freshly new, or it was part of some modpack and you haven’t even seen this description yet) That is so until every hold but the final is yours, then the final hold campaign starts and plays as usual. Moreover, the enemy will attempt to invade your faction holds as well, and you’ll be able to thwart it with a city defense battle. With this mod, after the first Battle of Whiterun you’ll have to win a city battle in every hold you conquer. This mod re-creates the civil war quest-line with the original battles, which were cut from the released game.